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Post by stalbott972 on Nov 26, 2018 4:19:04 GMT
2 Quick questions if anyone can help.
1) I understand that based on range it will scale down the zoom factor to minimize load on the network and system. My question is given I have a very good system and 100Mbps connection I am not as worried with the network side of things (assuming the server can handle it), is there a method of extending out the range at which it displays high quality zoom, say 15 miles circular as opposed to the 5-10(just guessing here) circle around the plane that it currently shows. I know its a pipe dream but would love to one day see the technology to a point where we could have the max zoom all the way that the eye could see.
2) I have another issue that has poked its head occasionally. On exiting out of FSX:SE occasionally (I would say maybe 80% of the time) the world terrain server stays loaded and so trying to reload fsx through steam fails due to not being completely closed. I have to open up the windows task manager and force quit the world terrain manager. Just curious if anyone else has experience with this and how to combat it.
Thanks for the help and love the product so far!!!!
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Post by Customer Support on Nov 26, 2018 18:55:26 GMT
Hello,
1) World Terrain is the producer of textures that the Simulator consumes. We did quite some work to produce only the textures the simulator consumes. It would be easy to produce some with higher resolution but would have no effect if they are not displayed. So World Terrain will not provide higher resolution textures unless Prepar3D makes some changes to the way they are displayed. It seems however that this may happen as Prepar3D V4 already supports high resolution texture although only for vector so far. So short answer the bottleneck is the Simulator and World Terrain will evolve continuously to match what the simulator will display:
2) This has already been reported and will be on the list of corrections in next release.
Thank you,
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